Yugioh Card Summoner

CH.440 Adventuring with the Beast-folk



CH.440 Adventuring with the Beast-folk

With my new, more free, schedule, I was able to put aside time for things I wanted to do, but just didn’t have the time to do. 

Two of them are getting more summoning contracts and taming more monsters. … and just acting as an adventurer.

Unika, Einar and Eline did do some adventuring jobs in Alewatch, and sometimes in other cities or towns, but I haven’t done anything in a while, so I think we can go and get a quest or two, see if we run into any interesting monsters to tame on the way, and just go with that.


Originally my plan was to go to Alewatch and just look over the quest boards, but then I realized that that would be stupid. 

Alewatch is quite popular now that TinaWood is a thing, and since the dungeon has limited entrance, people have to take quests that take them outside the dungeon. So there are basically no standing quests.

Besides, Alewatch is in quite the safe location, and there aren’t really any areas with high ranked monsters nearby, other than the wyvern mountains.

So yeah, we didn’t go there. Instead, I used the little cheat device called the guild communicator to check if any guild had sent out requests for high ranked adventurers. 

For us, travel isn’t a problem, so even if the quest takes us to one of the other Kingdoms, we’ll be fine.

And that turned out to be a great idea, as I quickly found seven different requests for higher ranking adventurers to come and help. 

A few of them were from smaller towns just asking for B-rankers to come in, but there was one request for an A-rank party. And luckily, there hadn’t been a response to it. 

But because I wasn’t 100% sure on the etiquette of how I should inform them that Card Summoner will take care of the problem, I decided to give Zay a quick visit.

Zay in turn asked me to talk with Krisha about it, as he has made her to be in charge of the guild communications. So after Kris instructed me on how I should accept the request for help, we were ready to go.

So we loaded up into B.E.S. of the day, which was Big Core MK-3, and headed for the town that had asked for help.

Spoiler

The quest we took was simple, but also something that would be challenging for lower level people. We had to take down a great ogre.

Ogres were already strong monsters. A solo ogre is high C-rank, but they almost never appear solo. They are generally in groups of four or five, but they can have more. And as a group, ogres are definitely capable of threatening your average B-rank adventurers.

But we are dealing with a great ogre, an A-rank variant of the ogre. And to make things worse, it has a group of regular ogres with it.

Lucky for the people that called in this quest, the ogres hadn’t yet attacked the town, only a few caravans. Because with a great ogre leading them, they likely can punch their way through the town’s walls.

After a quick visit to the town’s adventurers’ guild, which was met with some questions on how we got here so fast and why an adventurer would have a guild communicator, which I answered honestly and told them about the flower project, we headed out of town and towards where the ogres are.


I originally planned on letting Unika, Einar and Eline take on the ogres, but Glad, my tamed hippogriff, wanted some action, so I let him join the crew as well.

Sure hippogriffs are also only C-rank monsters, like the regular ogres, but their wings give them a movement advantage. And yes, ogres do have the strength and defense advantage, but Glad also isn’t alone, so I’m sure he will come out of this mostly unharmed.

Unika was leading the charge from on top of her hippogriff. I didn’t know it, but she had apparently learned how to shoot pretty accurately from on top of the flying horse-eagle. She was focusing her arrows on the A-rank great ogre.

Her two iron foxes, Fer and Rum, were also here, focusing their attacks on one of the regular ogres. And her multi-tailed fox summon, named Silon, was keeping the great ogre company on the ground, making it an easier target for Unika to hit.

Einar and Eline were with their B-rank monsters. Einar and Lumi were double teaming an ogre, while Eline and Sparky were doing the same.

After Einar and Eline took down their ogres, they moved to help Glad, Fer and Rum with theirs. 

With a bit more firepower assisting the weaker members of the team, the two remaining ogres went down, leaving only the A-rank ogre standing.

For it, Unika decided to land, likely because she wanted to be able to shoot more accurately, or maybe she wanted to command her troops better.

Soon enough, a blizzard formed around the ogre, before a large bolt of lightning also struck the monster. 

Stunned from the double attack, Unika took her first shot with an arrow that had a rainbow shine to it. It was one of the Rainbow Veil arrows made for her and it would prevent the great ogre from using any skills, or skill-like abilities for a bit.

Spoiler

After it landed, Einar and Eline both used Expanding Night to turn the area dark, while also boosting their stats because of Night Stalking. Einar quickly approached the great ogre, slashing at it with his new twin swords. Well, one of the swords was actually his duel disk which he can use as a sword, but still.

Eline on the other hand was using Wind Cutter spells to add her own attacks into the onslaught. 

After a bit, the Expanding Night began to dissipate, so the two pulled back. And as soon as Unika had a solid visual on the target, she fired a burning arrow at the great ogre. It was another special arrow, made with Burning Spear. On top of that, Unika used her Foxflame to boost the power even further.

Spoiler

With its brain now burning, the great ogre was done and fell to the ground with a loud thump.

We reported the successful subjugation to the town, sold a lot of the ogre materials for them for cheap, planted a flower bed next to the adventurers’ guild  and headed back to HomeBase.


The following day, Unika begged me to let her read the guild communicator messages, so that she could pick out more emergency quests like that, as she enjoyed the job. I didn’t have anything against it, so I allowed it, but she wasn’t allowed to send a message with the communicator without my approval. I don’t want to lose my communicator because of misuse or anything.

Einar was also with me, but for other reasons. Ever since Eline got her second B-rank summoning contract, Einar has felt inferior to his sister, so he was basically begging me to help him tame another B-rank monster. 

He wouldn’t actually need help with the taming part, but with the finding part. But lucky for him, I had the perfect place and monster in mind.

So with nothing more than a thought, I teleported the two of us to floor 45 of HomeBase.

Floor 45 is the floor that is basically just mountain peaks connected by rope bridges. It has heavy winds ready to push you into the void below, which by the way, this floor doesn’t have a floor, so if you fall in, you either die, or … well, I haven’t actually seen where you’ll end up if you fall, so I’m not sure. I think you either get teleported up a couple of floors, or you just end up in an infinite abyss of nothingness.

But the reason why we are on this floor is because it houses a large number of griffins. And what better monster for Einar to tame than an elemental griffin.

Oh. In case you were wondering, regular griffins are C-rank monsters, like hippogriffs. But like hippogriffs, there are elemental variants of them that are B-rank.

I let Einar pick which element he wanted, and after a bit of thought, he decided to go with wind. Not only is wind the best for a griffin, as it helps the griffin fly faster, but it also combines decently well with Lumi’s snow magic, helping with the blizzards she likes to use.

Taming the beast was a bit more of a challenge. Because a lot of the dungeon monsters are way more aggressive than their non-dungeon counterparts. As to why, it comes down to one thing. 

Miasma. Dungeon monsters are made of mana and miasma by the dungeon. Surface monsters, while affected by miasma, still do things like eat, so they are not formed from elements made by magic, but instead by stuff that exists naturally. So the amount of miasma in their bodies is a lot lower.

And that lower miasma level is what allows for them to be tamed, while dungeon monsters really can’t be. Under normal circumstances. But as you all know, living on HomeBase isn’t normal and we have access to some super rare skills. Or I guess you could call them unique skills.

In this case, Cailie’s Purifying Winds.

It went like this. First Einar picked a wind griffin he liked. Then I commanded it using my position as the Dungeon Founder, we isolated it from the rest, before we teleported to a controlled environment. 

Cailie then purified the excess miasma from the monster with her skill, and then it was ready for Einar to tame.

The taming itself was a bit of a challenge, because while Cailie purified the excess miasma, I also lost my dungeon control over the monster, so Einar did have to tame the beast the hard way.

It was challenging, and I honestly almost stepped in, but Einar managed to hang in there thanks to his Dark Lightning skill and he got the griffin tamed.

I then immediately healed him with a Gift Card and then used another one on Einar’s new companion.

Spoiler

Einar once again asked me for some name suggestions, and since his monsters have a finnish theme going on with them, I flexed the little that I know and recalled more words.

So Einar’s wind griffin ended with the name Tuuli, meaning wind. Yes, it is basic as anything, but hey, we are talking about a language I don’t actually speak. 

And now that Einar had a flying monster, he had to learn how to ride the darn thing. Luckily, both Unika and I have hippogriffs, so we were able to help with that part.

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