The Rise Of A Porter

Chapter 456 - Two Companions, More Rewards (3)



Arnold did not waste any time. He stored the cubes back inside his inventory and headed for the forge. He hadn't felt this excited to create something new in ages and now that he had found the fire to forge once again, he wasn't going to let it die before thoroughly milking it.

Talos also accompanied him because he had to repair the automatons that had been destroyed recently. Arnold picked up his hammer and started hammering away. Once he started, he did not stop for three straight days. He kept working without any sleep and food. Those things were just a hindrance for him now either way. 

Sleep and food were two things that his body could take care of on its own. Using his Light affinity, he could feel refreshed at any time of the day as he pleased and using the nature affinity, his body could utilise the excess nutrients present within itself and use them in the most effective way possible while minimising the loss. Thus at that point in time, Arnold was no less than an automaton and his efficiency was much higher than it had been ever before. 

Arnold had never had the opportunity to wear a full set of armour. Well, it was more like he never felt the need to make one for himself. When he had just found system sama, he was too broke to get one and as time passed, he realised he never needed one because of his already superior life-saving skills.

Another reason for him not wearing armour was something to do with his mind. He had always thought the armour would just get in his way. After all, wearing a full set of armour could hinder his movement speed to say the very least. But back then, his only option to craft an armour was using the material that was available on the planet. Although these materials were strong, they weren't something Arnold would have used in combat. 

But now that he was about to face the strongest warriors from throughout the universe, it was only wise to get one from somewhere or make one for himself. Thankfully, he had gotten his hands on the right materials to craft a lightweight yet strong armour and all he needed was to let his forging skills do their job for him. 

Adamantine was said to be an impossible material to work on. Especially due to the nature of the element. It was extremely difficult to produce since it required extremely high forging temperatures followed by a very delicate procedure. Thankfully, System sama was kind enough to guide Arnold through the necessary process otherwise he would have definitely screwed up hilariously. 

Although Adamantine was a strong metal, it was pretty useless if it was used to create a piece of armour just by using 100% adamantine. Thus, adamantine could be used along with hundreds of other materials. It was for this very reason Adamantine was also known as Chameleon Metal among the dwarves. 

A few of the most commonly used materials alongside Adamantine were Steel, Mythril, titanium, tungsten and gold. However, using the last two items along with Adamantine was nothing but a waste of both time and important resources as the moment Adamantine bonded with either gold or tungsten, it loses most if not all of its special properties. 

The three remaining materials on the other hand could further boost Adamantine's strength. Although Arnold had all of the bonding materials to work with, according to system sama, it was best to use titanium along with Adamantine if he was trying to create an armour.

Although it sounded easy to do, it turned out to be yet another challenge. This process was very rare so much so that it was a hidden secret among the dwarves. And even for the few of them, that knew about the process, they never even try to perform it. Melting Titanium was a well-considered feat in itself because of the high forging temperature of titanium which was somewhere in between 1000°C to 2000°C.

Furthermore, it required a very special type of forge to even reach such extreme levels of heat. But as a result of spending all of the sweat and blood, Titanium-Forged Adamantine alloy became one of the strongest, sharpest, and toughest materials in the universe. This was also the secret behind Hephaestus' forging of Achilles's armour. 

System sama also informed Arnold that Hephaestus had to borrow the fire from hell by Hades to accomplish the feat. Although Arnold did not have any relation with Hades and couldn't expect to receive his aid, he had his own solid, never-ending supply of hellfire.

Arnold's mind was made up. If Hephaestus could accomplish such a thing, he could do it too. But to do that he would need help from the others. A couple of seconds later, the forge became a place graced by the presence of Dragons. 

Arnold had to call upon the help from Tiamut as well as Scylla to achieve something impossible for even the dwarves. Talos also pitched in to help. His job was the easiest yet the most important. It was his responsibility to ensure that the titanium was heated evenly thoroughly. 

With that, Arnold, Tiamut and Scylla, simultaneously used hellfire to light up the forge and Talos got to work. He was beating the metal at regular intervals and after heating the titanium bar for almost ten hours, the bar finally liquified and became one with the adamantine. 

With that being out of the way, it only took Arnold two more days to finally forge a complete set of armour using adamantine. 

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Name: God's Headhunter

Type: Armour

Rank: Relic 

Defence (DEF): 200% increase regardless of user's existing Defence (DEF) points.

Requirements to use: Above lvl 350/ SS ranked cosmic being. 

Weight: 5 Kilograms

Ability: [Backfire]

Upon contact from an attack that could put a dent on the armour, the armour unleashes the concentrated radiation equivalent to a dozen nuclear explosions within a fraction of a second. The radiation is solely directed towards the attacker, poisoning them and could possibly lead to their death. The other's, however, remain safe from this attack.

Deals 1000-2300 physical damage/second for the duration of 5 seconds. damage dealt depend on the defence of the attack.

Additional Effect: [God's nightmare] — [Backfire] Deals additional 20% damage to godly beings (Demigods, Lesser gods and Higher gods) 

Additional Effect: [Light weight] — Upon activation of this skill, the user's agility (AGI) increases by 150% for five seconds. This skill has a 20 second cooldown period. 

Additional Effect: [Sun Flare] — Blinds the target for 3 seconds. This ability has a one minute cooldown period.

Additional Effect: [Resistor] — Grants the user immunity from conditional effects such as Cold, poison, fire etc. While increasing the healing abilities of the user by 20%. 

Additional Effect: [Hail Stomp] — Temporarily increases the user's strength (STR) by 100% while stomping on the ground. This skill deals an AOE slow debuff to all the enemies while dealing 20% more damage to them. This skill has a cooldown of 1 hour.

Remarks: An excellent armour crafted by Earth's greatest forge master having both defensive and offensive abilities. If there's something the gods fear, it's death and immortality of a mortal. With this armour, not even the gods would be able to do much against you, making pretty much granting you immortality. This armour is the perfect tool for a headsman who is willing to go beyond rules and regulations to achieve their goal. 

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