Super Spender

Chapter 462 - 456: Big Spend – Part 1



Chapter 462: Chapter 456: Big Spend – Part 1

Company T was ready, and when Mr. M called Finn Lewis, it happened to be the time when the weekly maintenance announcement was issued by Riot Games, the developer of League of Legends. So after getting approval from Finn Lewis, Company T and Riot Games immediately issued a new announcement, this time it was directed at all regions around the world.

“Dear players,

Thanks to these many years, League of Legends has been liked by millions and even billions of gamers worldwide. Over the years, we have been committed to transforming League of Legends into a balanced and fun game. Unfortunately, due to data and factors, many players know that this has led to a generation of gods in every version. The heroes appearing in professional league matches are always only a small part, and the rest are always benched, perhaps only appearing in matches among regular players.

Furthermore, a number of heroes don’t even appear in matches between average players. In view of this, we have collaborated with WY Company, and acquired their most advanced dynamic data balancing system. After more than two months of computations, we are pleased to inform all players that, in some sense, we have achieved a comprehensive balance among the 120 heroes.

All the data have been practically checked and will not pose any problems. This means that matches on the professional stage will be more exciting. The confrontation between professional players will present many unpredictable lineups. All the data, including Garen, have been practically checked and will now have the chance to appear on the match stage.

Due to the considerable changes this time, particularly concerning heroes, we will conduct a thorough maintenance tomorrow. Moreover, we will no longer provide patches or automatic updates. Every player has to download the new client. The new client adopts a new data coding method, which is smaller than the old client but more feature-rich.

Lastly, we want to say that a gift will be received by all players. You will discover this delightful surprise after downloading the new client.

Riot Games”

When this announcement was released, all League of Legends players who saw it were stunned. To many players who play both League of Legends and Tianxia, the sudden announcement gave them a bewildered feeling. However, after regaining their senses, the first reaction of all players was disbelief.

Achieving a true balance among more than one hundred heroes? Even if the players are not professionals in this field, they can still imagine the difficulty. Now Riot Games is asserting that true balance has been achieved? But soon, these players realized one thing — they mentioned that they had adopted WY Company’s latest dynamic data balancing system.

But these players who play both Tianxia and League of Legends know that Tianxia is indeed balanced! The professional restrain one another very clearly! Unless there is a difference in equipment, you would need to have top notch operations to kill a profession that restrains you. This cyclical restraint makes the game system a lot of fun, and the restraint is not absolute. If you get some key skills of your profession, you can resist the restraint.

So with these episodes shared by players who play Tianxia, all players began to believe again that Riot Games could truly achieve a balance this time. This news caused a great sensation among the players! This means that they can play many heroes, rather than being forced to choose some strong heroes of the version.

If it can be said that this announcement caused an immense sensation, then the next announcement can be described as earth-shaking. This announcement was not made by Riot Games, but jointly by Riot Games and its parent company T Company.

“After our research and obtaining sponsorship from our parent company, we will establish a new club cup system on the existing competition basis, and hold it once every two years. The prize money for each competition will be up to 300 million Federal coins! Additionally, depending on the level of each competition area, the number of teams allowed to participate will differ. The teams participating would total thirty-two at present! Initially, there will be divisions into 8 groups, four teams in each group. Then the top two from each group will advance to the top 16 knockout stage, followed by the top 8, top 4, and the final.

The prize money of 300 million Federal coins will be allocated as follows: the champion team will receive 50 million Federal coins, the runner-up team 30 million Federal Coins and the third place team 20 million Federal coins, totalling 100 million Federal coins. The remaining 200 million Federal coins will be awarded based on the number of matches played by the 32 participating teams, with a reward of 3 million Federal coins for participating in a Starlight Cup match. That is, if a team advances from the group stage to the final, they will generally play 7 matches, that is, they will receive a prize of 21 million Federal coins. If they win the championship, they will finally receive a prize of 71 million Federal coins!

If there is an extra match, the prize money for the added match would be supplemented from the remaining 8 million Federal coins. In addition, there is a special bonus of 5 million Federal Coins, awarded to non-top three teams that perform well throughout the competition.

Apart from this, we will establish the World eSports Players Association jointly by the official and the various club players. All participating professional players must register with the Association. The regulations and official website of the eSports Association will be launched at the end of the announcement. Also, each company can only have one registered club team, and all professional players must have regular employment contracts and a welfare protection system in line with national laws. We will also allocate 100 million Federal coins each year as additional prize money, rewarding teams from all major leagues around the world.”

With the release of these announcements, one can say that they have caused a complete sensation in the gaming circle, and even it is not limited to the gaming community, as many sports media outlets have reported on it, because eSports is also considered a sports event! Although the sports world has always been reluctant to categorize eSports as a sports event, they couldn’t ignore it any more since this announcement was released.

This is because it’s known that with an investment of 600 million Federal coins in 2 years, this amount is enough to make some noise. This prize money is frighteningly immense, how many companies in the world have an annual net profit less than 1 million Federal coins? With so much prize money, these clubs can operate on the basis of the company, because this system clearly resembles the UEFA Champions League system.


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